Saturday, August 24, 2019
New Media in Art Essay Example | Topics and Well Written Essays - 4500 words
New Media in Art - Essay Example The merger of the digital and physical space alters not only our perception of space but also the sense of reality... (Space and Perception). Over the years, artists, scientists, media researchers and technology experts have shared their creative discoveries, theories and researches that have taken place in the fields related to space and perception. Identifying the common in these different views on realities and perception of space has lead to contextualizing and setting up the conceptual background for the development of emerging field of Mixed Reality. This has also activated the collaborative potential of art, and its relation to sciences, technology and other creative fields of present day society. In an attempt to root the theory of aesthetic experience of new media art, experiments to identify a "new philosophy" in a process to understand the new space have surfaced. The digital manipulation of space and time is indeed a revolutionary moment for philosophy (of art). Hansen has made his observations on the nature of embodied experience of new media (art) more precise in terms of philosophical aesthetics. (Hansen chapter 3-4) New media art is a genre that encompasses artworks created with new media technologies, including computer graphics, computer animation, the Internet, interactive technologies, robotics, and biotechnologies. The term differentiates itself by its resulting cultural objects, which can be seen in opposition to those deriving from old media arts, the traditional painting, sculpture, etc. New Media concerns are often derived from the telecommunications, mass media including the digital modes of delivery involving the artworks, with practices ranging from conceptual to virtual art, performance to installation. New Media generally applies to disciplines such as Digital art, Generative art, Hacktivism, Information art, Interactive art, Internet art, Performance art, Robotic art, Software art, Sound art, Video art, Virtual architecture and Video Game Art in the virtual space of the electronic media. (Wikipedia) Tracing the evolution of the concept of time in psychology from ancient to modern periods, a current and comprehensive review can be had on various physical, philosophical, and psychological theories and definitions of time, focusing on the methodological concerns of psychologists regarding the scientific investigation of time. Recalling the digital image, Hansen says : The image in a digital era is no more a cut into the flux of the real. It rather consists of processural realization of information in time where bodily intervention plays the constitutive, productive role of rendering of data. This fundamental reconfiguration of the image goes beyond many "interface" metaphors that have accompanied theories of new media claiming for "interactive access" to information. "In sum, the image can no longer be restricted to the level of surface appearance, but must be extended to encompass the entire process by which information is made perceivable through embodied experience." (Hansen 10) Following a notion of embodied perception, it is the human body that not only selectively filters images (Henri Bergson) but does create them in a process of enframing the digital information. Even though technical frames often appear to be primary they are rendered here secondary as a matter of principle. New media
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